New Details on the Lightseekers Trading Card Game

2774
0
Share:
Lightseekers Trading Card Game

UPDATE: Added playthrough video

The upcoming Toys to Life game Lightseekers will feature a number of toys that interact with the game in different ways. One of these sets of toys is the trading card game, which can be played by itself but you can also scan your cards into the game for different bonuses. Since some tiers of its Kickstarter offer a choice of cards as rewards, developer PlayFusion has provided some additional details on how cards in the TCG are classified.

Cards are broken down into 6 different Orders, which define your general playstyle

Lightseekers Trading Card Game Orders

Within each Order there are 3 elements that get more specific about how your deck will play. Here’s an overview of what each Order, and the Elements within them, involve:

Astral

Astral is heavily influenced by the past as well as the future. What is at the top of your discard pile and what is coming next from the deck is of great importance.

  • Solar – Plan ahead to align your discard pile in order to achieve heavy burst damage.
  • Lunar – Chain with damage and utility for increased survivability as well as damage output.
  • Gravity – Helps you in enabling your card chains and generating a bigger hand size.

Dread

Dread overwhelms the target with ‘damage over time’ effects while suppressing their ability to fight back.

  • Poison – Apply steady trickle damage and amplify that damage.
  • Death – Leech health from targets and turn it into healing for yourself.
  • Shadow – Supplements Poison and Death, and strengthens the Order’s late game potential by returning cards from the discard pile.

Mountain

Mountain is a jack-of-all-trades Order with strong combo defences and sustained protection.

  • Fire – A steady output of attack damage and methods to keep a wounded enemy down.
  • Earth – Preemptive damage mitigation and slow but steady healing.
  • Crystal – Complement your attack bursts with delayed damage spikes and defences after getting attacked.

Nature

Nature gains most power when it carefully tends to its buffs and draws strength from the state of its opponent.

  • Animal – Command the beasts of nature to fight for you, through a mix of sustained damage from buffs and attacks timed at the right opportunity.
  • Forest – While lacking reliable burst heals, Forest has tools to prevent falling too far behind and slowing down the tempo until its potential has fully grown.
  • Soul – Helps you protect and maintain your pool of buffs, and also lets you take advantage of its growth.

Storm

Storm has ways to play cheaper and more powerful combos, and is also good at dealing with buff threats, but at the cost of good buff protection for itself.

  • Lightning – Contains a steady supply of attack damage and ways to set up for bursts.
  • Water – Provides a good array of spike healing and long term damage reduction.
  • Air – Provides a variety of means to play combos more easily as well as making them more powerful.

Tech

The somewhat unsafe inventions of the tyrax pack a bigger punch than most other cards, but also put you in greater danger. Use the power of Time to make the most out of them!

  • Explosives – Has a lot of delayed, heavy hitting buffs, but many of them will also catch you in the explosion.
  • Mechanical – Allows you to make the most out of your crazy inventions, to provide some survivability in the chaos.
  • Time – Lets you mess around with Time itself to change the state of buffs and move cards between the past, present, and future.

UPDATE: Playfusion have now also released a playthrough video that shows how the card game actually plays, with a lot of commentary explaining how different mechanics work. It features a Storm deck focused on combos battling against a Tech deck. Placeholder cards are used, but the mechanics are how the game will play on release. If the TCG aspect of the game has your interest then it’s definitely worth a watch.

 Lightseekers is currently on Kickstarter and targetting a March 2017 release.

Share:
%d bloggers like this: